Dal 1 Febbraio 2021: Margherita Morgantin

C.U.O.R.E. (Cryogenic Underground Observatory for Rare Events) osservatorio impermanente

C.U.O.R.E. (Cryogenic Underground Observatory for Rare Events)

C.U.O.R.E. (Cryogenic Underground Observatory for Rare Events) non è una mostra tradizionale, perché non sarà fisicamente visitabile. È, invece, un forum multidisciplinare condotto da Margherita Morgantin (sono ammesse solo visite per due persone alla volta). Sarà quindi un incontro personale con l’artista, che offre un’agorà permeabile, pulviscolare e fluttuante. In questa occasione, pensata per gli spazi di Palazzo Lucarini, infatti, il paradigma espositivo modernista è sostituito da una pratica fluida, vitale, organica. Margherita Morgantin, dopo una lunga e serrata azione di coinvolgimento collettivo con artisti, curatori e scienziati, mette a confronto il proprio lavoro con una selezione personale di opere di altri autori con cui è in dialogo da tempo. Un esercizio di pensiero critico, quindi, di grande coerenza operativa e simbolica: l’espressione di una condivisione esistenziale, prima che artistica. Una versione discorsiva dell’allestimento e della mostra, infine, contro la passività e la contemplazione.

MONA: Museopedagogy and Augmented reality: recognizing museums as educational spaces

Project Summary

Culture constitutes the great wealth and driving force of the European Union. Indeed, just the former year, 2018, was declared as the European Year of Cultural Heritage, thus wishing to stimulate action but also to enhance the value of culture in developing a common European identity and a sense of belonging to the EU citizens.

The present proposal seeks the convergence of culture and education through the creation of an integrated educational program for the younger audience and especially the school and preschool audience provided in small museums, mainly in the province, of EU countries, using modern technology with emphasis on augmented and mixed reality. The partnership of this project has been formed with the participation of academic partners, small and large-scale museums, technological bodies along with secondary schools.

The present project hopes to turn the school visit to the museum into a stunning, charming and enjoyable learning process through an application and a game appropriately designed for school education and for its use in the educational process of the classroom providing the opportunity for experiential practice and play in the museum. The target audience is the whole school community, but mainly focusing on children, teenagers and teachers in the areas of the partners.

In order to achieve the objectives of the project, a set of activities will be set up concerning both the implementation and the subsequent exploitation of its results.

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Didattica e laboratori di sperimentazione creativa (OfficinedellUmbria)

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