Nea Lindgrén Silence is Sexy
A Palazzo Lucarini la prima mostra personale dell’artista finlandese
Un inno laico al silenzio come condizione esistenziale tra sensualità e contemplazione
Da sabato 1 Ottobre 2022 fino a domenica 8 Gennaio 2023
BOYS DON’T CRY
Una sezione di mostre dedicata ai giovani emergenti provenienti dall’Accademia di Belle Arti
“Arte Contemitiva” di Francesco Rosati (in arte Escorosa)
(01 Ottobre – 08 Gennaio 2022)
MARGINALIA 2022: Eventi di una sera a Palazzo Lucarini
a cura di Maurizio Coccia e Mara Predicatori
A Palazzo Lucarini riprende MARGINALIA
la serie di incontri dedicati agli operatori artistici gravitanti in Umbria
Maggio: Illimine, Performance writing – Gesto – Azione
Giugno: Afranio Metelli, La caduta dell’Arcangelo Gabriele, video
Luglio: Trebisonda, Uno spazio trentennale a Perugia
Settembre: Ma Project, Una nuova realtà a Perugia
Ottobre: Spazio Ulisse, Una Galleria a Chiusi
Novembre: Freemocco, Esposizioni ed editoria a Deruta
Dicembre: ADDart, Galleria d’arte Contemporanea a Spoleto
Gennaio: CasermaArcheologica, Cultura a Sansepolcro
La rassegna proseguirà anche nel 2023
MONA: Museopedagogy and Augmented reality: recognizing museums as educational spaces
Culture constitutes the great wealth and driving force of the European Union. Indeed, just the former year, 2018, was declared as the European Year of Cultural Heritage, thus wishing to stimulate action but also to enhance the value of culture in developing a common European identity and a sense of belonging to the EU citizens.
The present proposal seeks the convergence of culture and education through the creation of an integrated educational program for the younger audience and especially the school and preschool audience provided in small museums, mainly in the province, of EU countries, using modern technology with emphasis on augmented and mixed reality. The partnership of this project has been formed with the participation of academic partners, small and large-scale museums, technological bodies along with secondary schools.
The present project hopes to turn the school visit to the museum into a stunning, charming and enjoyable learning process through an application and a game appropriately designed for school education and for its use in the educational process of the classroom providing the opportunity for experiential practice and play in the museum. The target audience is the whole school community, but mainly focusing on children, teenagers and teachers in the areas of the partners.
In order to achieve the objectives of the project, a set of activities will be set up concerning both the implementation and the subsequent exploitation of its results.